
These weapons are light enough and feature reloading that is compatible with holding one in each hand. One new feature is the ability to duel-wield certain weapons after reaching Hitman weapon skill level. When Hitman is reached with certain weapons, your lock-on range, accuracy, rate of fire, and strafe speed increase further, and you're able to fire these weapons while moving: Hitman level is reached when the meter is 100% filled.


The Auto-aim also seems to bear a strong resemblance to the execution system in Rockstar's Manhunt, where the darker the color or the target, the more gruesome the execution in GTA San Andreas, the darker the color of the target, the less health of the target.Īnother notable feature is a weapon skill system where it determines the general proficiency of the player with the weapons. Green progresses to orange, which progresses to red, and finally black upon the target's death. Another feature of this improvement is the targeting lock that changes color as the target's health decreases. Grand Theft Auto: San Andreas features 38 different weapons and three special items, where they follow the same mechanics as in previous titles, however, the arsenal has been expanded with the introduction of "consumable items", as well as "gifts", which are primarily used for girlfriends and optionally used as melee weapons.Ī notable improvement over previous games is the auto-aiming system on every weapon (except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons), which occurs when the target is within the weapon's range (determined by the type of weapon and the player's proficiency with that weapon based on the skill) and takes the priority on the closest target when facing multiple NPCs.
